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The Cyberiad: Fables for the Cybernetic Age

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The Cyberiad: Fables for the Cybernetic Age

A much-loved classic from a giant of European science fiction Stanislaw Lem is perhaps the most original and influential European science-fiction writer of the twentieth century. The Cyberiad, one of Lem's most beloved works, follows the exploits of the Trurl and Klapaucius, two ingenious 'constructors'. In their adventures through a strange medieval universe they encounter a machine capable of creating anything that starts with the letter 'N'; kings who oppress their people with parlour games; and PhD pirates who demand ransom in knowledge rather than gold. It is a world where UFOs land silently on lawns at dawn, and where even the stars can be re-arranged for advertising purposes.
A much-loved classic from a giant of European science fiction Stanislaw Lem is perhaps the most original and influential European science-fiction writer of the twentieth century. The Cyberiad, one of Lem's most beloved works, follows the exploits of the Trurl and Klapaucius, two ingenious 'constructors'. In their adventures through a strange medieval universe they encounter a machine capable of creating anything that starts with the letter 'N'; kings who oppress their people with parlour games; and PhD pirates who demand ransom in knowledge rather than gold. It is a world where UFOs land silently on lawns at dawn, and where even the stars can be re-arranged for advertising purposes.
$5.27

Original: $15.05

-65%
The Cyberiad: Fables for the Cybernetic Age—

$15.05

$5.27

Description

A much-loved classic from a giant of European science fiction Stanislaw Lem is perhaps the most original and influential European science-fiction writer of the twentieth century. The Cyberiad, one of Lem's most beloved works, follows the exploits of the Trurl and Klapaucius, two ingenious 'constructors'. In their adventures through a strange medieval universe they encounter a machine capable of creating anything that starts with the letter 'N'; kings who oppress their people with parlour games; and PhD pirates who demand ransom in knowledge rather than gold. It is a world where UFOs land silently on lawns at dawn, and where even the stars can be re-arranged for advertising purposes.